Cloud Game technology Cover

Game on demand, sometimes called the games on demand, is a kind of online games. Currently, there are two main types of clouds games: Games video game based on the cloud and streaming file based on the cloud. It aims to provide cloud gaming to end users less friction and live ability to play games across various devices.

Cloud types of games


Game on demand is a term used to describe the shape of online game distribution. The most common games Video Cloud currently methods (or pixels) and the flow of the stream file.
Video

"Game on demand", also called "games on demand" is a kind of online games that allow live feeds and custom games on computers and mobile devices, similar to video on demand, thanks to the using a thin client. Are stored in the actual game, performed, and provided that the operator on the server company or remote game flowing video results directly on consumer computers across the Internet.  This allows access to games without the need for a controller and makes a great capacity of the user's computer is to a large extent, the server is a system that performs the processing needs.   and move the controls and pressing the button the user directly to the server, where they are registered, and the server sends back to the game controls the input response.

Companies that use this type of cloud gaming include PlayGiga, CiiNOW, Ubitus, Playcast Media Systems, Gaikai and OnLive.

Games on demand service is a game that takes advantage of a broadband connection, a large server clusters, encryption and compression to stream to a subscriber game content. Users can play games without downloading or installing the actual game. Is not the game content is stored on the hard drive occurs playing hard to implement the user code in the first place to the cluster server, so the subscriber can use the computer less energy play the game the game usually requires from the server does all the heavy performance processes that are usually performed by the computer of the user The final  Most gaming platforms clouds and closed property ; not published the first cloud platform open source games until April, 2013. 
stream file

Cloud games using streaming files, also known as progressive download, thin client, which is published in the actual game running on your gaming device as a mobile device or a computer or console of the user. Small part of the game, usually less than 5% of the total size of the game are loaded at the beginning so that the player can start playing quickly. The game does the rest of the content to the end user device while playing. This allows instant access to games with low-bandwidth connections to the Internet without delay. Cloud is used to provide a means for those who are subject to the flow of the game content and analyzing large amounts of data.

Games based on cloud streaming file requires a device that has the capabilities of the hardware to run the game. Often content, the game is downloaded is stored on the end user device, where it was stored temporarily.

Companies that use this type of cloud gaming include Kalydo, Approxy and SpawnApps.

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